NiKo’s CS2 Pro Settings: Mouse, Crosshair, Viewmodel, Video, Radar & Other Gear
Nikola “NiKo” Kovač’s longevity is worthy of study, after all, he’s undeniably the most consistent Counter-Strike rifler ever. So, if you’re looking to mix up your game, it’s definitely worth checking NiKo’s CS2 pro settings.
Whether you’re interested in his mouse sensitivity, video settings, or what type of crosshair he uses, we’ve got you covered. Here are all of NiKo’s CS2 pro settings.
Mouse Settings
After many years playing with a low mouse sensitivity, NiKo has cranked up a bit because he thinks that enemies swing too fast in CS2.
| Mouse | Razer Deathadder V4 Pro White |
| DPI | 1600 |
| eDPI | 584 |
| Sensitivity | 0.365 |
| Zoom Sensitivity | 1 |
| Hz | 4000 |
| Windows Sensitivity | 6 |
Crosshair Settings
While NiKo’s crosshair is small, it’s not as tiny as the ones his teammates, Ilya “m0NESY” Osipov and Maksim “kyousuke” Lukin, use.

This is the result of NiKo’s crosshair settings. Credit: Leonardo Biazzi | © Valve
| Crosshair code | CSGO-3ZkVZ-TKBxe-Zhs8C-m2Cy7-b2D7K |
| Style | Classic Static |
| Thickness | 1 |
| Gap | -3 |
| Length | 1 |
| Dot | No |
| Outline | No |
| Sniper Width | 0 |
| Follow Recoil | No |
| Color | Custom |
| Red | 0 |
| Green | 255 |
| Blue | 145 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
Viewmodel settings
NiKo’s viewmodel settings are significantly different than most pros, as he’s been trying something new this year. This viewmodel kind of looks like Doom.
| FOV | 64 |
| Offset X | 1 |
| Offset Y | 2 |
| Offset Z | -1.5 |
| Presetpos | 3 |
| Full code | viewmodel_fov 64; viewmodel_offset_x 1; viewmodel_offset_y 2; viewmodel_offset_z -1.5; viewmodel_presetpos 3; |
Video settings
Just like many pros, NiKo plays on a 4:3 aspect ratio and uses a 1280×960 resolution. Given how popular these settings are, it’s safe to assume they’re meta.
| PC specs | AMD Ryzen 9 9950X3D and NVIDIA GeForce RTX 5090 |
| Monitor | ZOWIE XL2586X+ |
| Resolution | 1280×960 |
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 93% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Enabled + Boost |
| NVIDIA G-Sync | Disabled |
| HUD Scale | 1.1 |
| HUD Color | Aqua |
| fps_max | 999 |
| Multisampling Anti-Aliasing Mode | 8x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | All |
| Model/Texture Detail | Low |
| Texture Filtering Mode | Anisotropic 2x |
| Shader Detail | Low |
| Particle Detail | Low |
| Ambient Occlusion | Disabled |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
Radar settings
| Radar Centers The Player | Yes |
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.35 |
Other Gear
| Keyboard | Razer Huntsman V3 Pro TKL Green |
| Mousepad | Artisan Ninja FX Zero XSoft Black |
| Headset | Razer BlackShark V3 Pro Black |
| In-ears | Linsoul 7HZ Timeless |
Feature image credit: Stephanie Lindgren | © BLAST











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